Designer and Animator

A Graphic Designer and Animator currently base in Houston, Texas. I have 6 years experience in the animation and design industry. Thank you for visiting!
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Thursday, May 6, 2010

Skin and Normal maps

UVed the head in Z-brush using their awesome new UV mapper tool/plugin. Skin textured in photoshop. Then did some modeling in Z-brush for fun to see how normal maps work with 3D Max. Not a bad test. Far from perfect but I'm learning. 1min 40 sec rendered in HD using mental ray.

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