Designer and Animator

A Graphic Designer and Animator currently base in Houston, Texas. I have 6 years experience in the animation and design industry. Thank you for visiting!
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Monday, May 24, 2010

Bill the Butcher W.I.P. (update 2)

I changed the shape of the face. Played with the lighting. Add a mustache dont know if I'll stay with mustache made from polys. Might try some sort of hair sim modifier.

Saturday, May 22, 2010

Bill the Butcher W.I.P. (update)

Tried poly-painting in Z-brush. Also made a normal and displacement map to see how it would look. Color correction in Photoshop.

Friday, May 21, 2010

Bill the Butcher

This is a model of Daniel Day Lewis. I was trying to model his character from the movie Gangs of New York. But I'm not sure it really looks like him. I think my next step is to retopologize him.

Saturday, May 8, 2010

SSS test 2

Was just seeing if i could get a different look and feel. Still learning my way around the SSS shader.

Friday, May 7, 2010

SSS Fast skin shader test

I tested the Scatter Sub Surface map. The last skin test I did was with the Arc and Design mat in max. I think this method is better. Looks more like skin to me. Think im going to start on his eyes and hair next.

Thursday, May 6, 2010

Skin and Normal maps

UVed the head in Z-brush using their awesome new UV mapper tool/plugin. Skin textured in photoshop. Then did some modeling in Z-brush for fun to see how normal maps work with 3D Max. Not a bad test. Far from perfect but I'm learning. 1min 40 sec rendered in HD using mental ray.

Wednesday, May 5, 2010

Generic Sub-D head

A sub-D head made from a plane. Model in 3D max 2010. Used some of the cool new tools in max. Took it in to Z-brush just to mess around for a bit...about 20min work in Zbrush and about 10 hours modeling the head in max. I havent modeled a sub-D head in years so I'm a little slow.