A Graphic Designer and Animator currently base in Houston, Texas. I have 6 years experience in the animation and design industry. Thank you for visiting! Back to homepage
I changed the shape of the face. Played with the lighting. Add a mustache dont know if I'll stay with mustache made from polys. Might try some sort of hair sim modifier.
This is a model of Daniel Day Lewis. I was trying to model his character from the movie Gangs of New York. But I'm not sure it really looks like him. I think my next step is to retopologize him.
I tested the Scatter Sub Surface map. The last skin test I did was with the Arc and Design mat in max. I think this method is better. Looks more like skin to me. Think im going to start on his eyes and hair next.
UVed the head in Z-brush using their awesome new UV mapper tool/plugin. Skin textured in photoshop. Then did some modeling in Z-brush for fun to see how normal maps work with 3D Max. Not a bad test. Far from perfect but I'm learning. 1min 40 sec rendered in HD using mental ray.
A sub-D head made from a plane. Model in 3D max 2010. Used some of the cool new tools in max. Took it in to Z-brush just to mess around for a bit...about 20min work in Zbrush and about 10 hours modeling the head in max. I havent modeled a sub-D head in years so I'm a little slow.