Designer and Animator

A Graphic Designer and Animator currently base in Houston, Texas. I have 6 years experience in the animation and design industry. Thank you for visiting!
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Monday, January 23, 2012

WIP man


need to put hands legs on this guy. then he should be ready for some zbrush work.

Saturday, October 15, 2011

Sunday, September 4, 2011

Black Tide Poster revisions

I did some color correction and adds some color to the skull. I also did a little redesign.

Friday, September 2, 2011

Black Tide Poster


My submission for a poster contest on Creative Allies for the Metal band Black Tide. My fingers are crossed but I never seem to win these design contests. The skull is hand drawn and colored in Photoshop. Illustrator was also used for some elements.

Thursday, July 28, 2011

Bust of a man



been a while since I have posted anything...about 2 hours work..

Sunday, August 15, 2010

Saturday, July 24, 2010

Crystal W.I.P.






This is for a collaborative project I'm doing. The model was build for a next-gen game engine.

Thursday, June 24, 2010

Bodybuilder




This a quick temple body i made in Zbrush.Its for an other project I got going on. Not prefect but a start for re-topology.

Thursday, June 10, 2010

Monday, May 24, 2010

Bill the Butcher W.I.P. (update 2)


I changed the shape of the face. Played with the lighting. Add a mustache dont know if I'll stay with mustache made from polys. Might try some sort of hair sim modifier.

Saturday, May 22, 2010

Bill the Butcher W.I.P. (update)



Tried poly-painting in Z-brush. Also made a normal and displacement map to see how it would look. Color correction in Photoshop.

Friday, May 21, 2010

Bill the Butcher




This is a model of Daniel Day Lewis. I was trying to model his character from the movie Gangs of New York. But I'm not sure it really looks like him. I think my next step is to retopologize him.

Saturday, May 8, 2010

SSS test 2

Was just seeing if i could get a different look and feel. Still learning my way around the SSS shader.

Friday, May 7, 2010

SSS Fast skin shader test

I tested the Scatter Sub Surface map. The last skin test I did was with the Arc and Design mat in max. I think this method is better. Looks more like skin to me. Think im going to start on his eyes and hair next.

Thursday, May 6, 2010

Skin and Normal maps





UVed the head in Z-brush using their awesome new UV mapper tool/plugin. Skin textured in photoshop. Then did some modeling in Z-brush for fun to see how normal maps work with 3D Max. Not a bad test. Far from perfect but I'm learning. 1min 40 sec rendered in HD using mental ray.