![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9nJzHa-2f52t_vcSURhCjmDcbJ_6iQ3fmn4M0Unnru8-3HgTYN3IG1jObmb5s1OjJY2cQlI1vogYe_XsuJn3zIrTTP6wQ19RN9ghm1dQETvI_5r7ZgI01bWkC-SXWcwsxp5rSla214Z94/s400/gen_head_skined_normal_withAO4.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGdP_dKyaP4NO3LXw_1zlYY5B6lnL8VKKWj4LEEXPamuTgxwFFdyuZAFHnRn1g7OcwQdLnEZTwBTETeGE_QlwkoYSubudn6FehFBh_a1efadK4I6OUpsugMkbteWlnGt7nrnksL6gqKaxE/s400/gen_head_skined_wireframe2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixGt-CzoBDOeslKTdKCWzlzhvXircEKPaqzVq_1-OcLUI7-P-XiC9Y1489SJ6dp4qFUBKOUY9Pn6GOsg32WAMnA-hn0zIvz1rm79THAchu4mpohWORVLRW-zRcjNgnxXhdI6bVVWH1Y_v6/s400/gen_head_skined_wireframe.jpg)
UVed the head in Z-brush using their awesome new UV mapper tool/plugin. Skin textured in photoshop. Then did some modeling in Z-brush for fun to see how normal maps work with 3D Max. Not a bad test. Far from perfect but I'm learning. 1min 40 sec rendered in HD using mental ray.
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